A spectacular new zero-gravity detour that takes you from the hangar bay to engineering is just one area that takes advantage of far more liberating flight controls that allow you to manually steer Isaac through space, as opposed to beaming him in rigid straight lines from surface to surface. For starters, you can now shuttle freely back and forth between the tram stations connecting all the different sections of the Ishimura (once you’ve unlocked them), and you can also travel between certain areas on foot via new corridors like those that connect the flight deck to the medical deck, or indeed off your feet in other sections. Although Isaac’s initial arrival in the hangar and flight deck very closely mirrors the layout of the original, it’s not long until you start to notice some substantial differences. Not only does the Ishimura look more striking than ever before, it’s also been restructured to encourage more exploration. Boy do I love what they've done with the place. Our ominous spaceship surroundings are made to feel substantially more spine-chilling thanks to realistically weathered steel surfaces and walls overrun with putridly pubescent levels of pus-filled pimples, and impressively moody lighting highlights the enhanced environmental detail while keeping plenty of corners cloaked in shadow – and us in the dark in terms of what might be lurking in them. For one, it looks amazing: the supreme level of detail on Isaac’s instantly recognizable engineering suit alone makes that of the original look like a cheap fabric onesie picked up from the bottom shelf in a costume shop. Developer Motive Studio has made some major renovations to Dead Space’s house of horrors, and boy do I love what they've done with the place.
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